Waving Rigel
With the patch from 12/06/2023, the ability to customize PAs and Techniques was added, along with the ability to customize the PA Waving Rigel.
- Customization 1 (Recommended)
- Customization 2
- Customization 3
- Increases Gauge Generation by 50%, increases PP cost by 20/17/14/12/10/9/8/7/6/5% depending on the level
Option 1 seems very risk-free as it only increases PP cost per use of Waving Rigel by 0.9 PP at the highest level of Customization. This option also applies to both the Stay and Move Arts version of the PA.
However, Slayer does not struggle with Gunblade Focus generation while fighting bosses. So this option is rather nice to have than a must-have, but the value of this option increases in mobbing scenarios.
- Increases attack range and upward movement for Move Arts Waving Rigel, increases PP Cost by 15/12/9/7/5/4/3/2/1/0% depending on the level
Option 2 might have some use for mobbing but other than that, I would highly advise against it. This option will make it way harder to chain Move Arts Waving Rigel together and could cause some of the PA to miss and decrease DPS of using Stay Arts Waving Rigel right after due to the additional time spent traveling.
- Shockwave activates 3 times and potency is decreased by 65% when using Stay Arts Waving Rigel, PP Cost increased by 30/26/22/18/15/14/13/12/11/10% depending on the level
Option 3 changes Stay Arts Waving Rigel to spawn 3 shock waves over time, each with 45.5 potency. This results in a total potency increase of 6.5 potency.
The first shockwave occurs at 0.05 seconds just like the regular version and then 0.5 seconds for every next shockwave. (0.05s > 0.55s > 1.05s)
These lingering shock waves can not be overlapped which means that using this version of Stay Arts Waving Rigel again before these hit timings have passed will cancel the remaining shock waves.
All that being said, this option could be useful when not planning on repeatedly using Stay Arts Waving Rigel e.g. using Photon Blast, Gunblade Focus Overdrive, Unleashed Rage or Step Counter WA right after.
Keep in mind that another risk is that those shock waves can miss entirely or miss weak points. When one of those shock waves misses the weak point then the DPS already breaks even with the regular version. Option 3 is still gonna have slightly higher Focus, Rage, PB and Down accumulation.
This option is gonna excel at minor optimization levels in specific fights.
- The DPS showcased for Custom 3 sWR in the following table is not accurate or could be referred to as fake DPS since the remaining two shock-waves happen after the 0.43 seconds have already passed!
Variation | Potency | Time (s) | PP Cost | Focus | Rage | Focus/s | Rage/s | F0 DPS | F5 DPS | OD DPS |
---|---|---|---|---|---|---|---|---|---|---|
regular sWR | 155 | 0.43 | 15 | 2 | 0.9 | 23 | 6 | 358 | 398 | 417 |
Custom 3 sWR | 162 | 0.43 | 16.8 | 2.3 | 1.1 | 27 | 8 | 374 | 416 | 436 |