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EX-Styles

With the patch from 10/01/2025, we can now pick from one of three EX-Styles to gain additional abilities in combat.

Slayer's Choice

The generally recommended EX-Style for Slayer is Adras. The next best is Blitz. Celeste should be avoided and here is why:

Adras, while at first glance might look weaker than the other two options, actually seems to have the highest ceiling. Adras Perfection gives a free counter every 20 seconds, which is awesome and also makes it incredibly easy to get the 420 potency from the additional attack it generates. This is a massive boost to overall DPS when used correctly and it is available at the start of a fight. Make sure not to waste the free counter from Adras Perfection and fit it whenever possible. If you do not have much time before the next enemy attack, consider using the Normal Attack version of the Counter.

All EX-Styles share the following three abilities but have different conditions or effects. See the tables for each EX-Style below.

iconAfter Blast

Press the Photon Blast button again after activating a Photon Blast to activate an After Blast.

iconAfter Blast Echo

For a certain period after activating an After Blast, incoming damage is gradually reduced in up to four stages over time, and damage dealt (excluding Photon Blasts and After Blasts) is increased. Reduce the time taken to progress to the next stage by (refer to Blast Echo Requirement Reduction in the respective table below), up to four times each time this activates.

iconAfter Blast Trigger

An additional attack will periodically occur when you hit an enemy with PA or Techniques. This fills the Photon Blast gauge and reduces the Photon Blast cooldown. Each time this activates, reduce the cooldown of this effect up to three times by (refer to Trigger Attack Cooldown Reduction in the respective table below).

iconAdras Specifics

After Blast PotencyAdras Perfection PotencyAdras Absorption Potency IncreaseTrigger Attack PotencyTrigger Attack Cooldown ReductionBlast Echo Requirement Reudction
28004205% for 20 seconds330Upon Successful Weapon Action CounterUpon Successful Weapon Action Counter

iconAdras Perfection

If you activate the Weapon Action, but are not immediately hit by an attack, the Weapon Action counts as a successful attack evade or negation. Gain an additional attack stock, which unleashes an additional attack when your next attack lands.

tip
  • This effect has a 20 seconds cooldown.

iconAdras Absorption

After activating an After Blast, the first Normal Attack you land will grant a buff for a certain period. Damage dealt increases and HP is recovered each time you land an attack. When HP is recovered with this effect, your max HP increases for a certain period.

iconBlitz Specifics

After Blast PotencyBlitz Cascade PotencyBlitz Decay Rounds Potency IncreaseTrigger Attack PotencyTrigger Attack Cooldown ReductionBlast Echo Requirement Reudction
27004207% for 30 seconds33010 Hits10 Hits

iconBlitz Cascade

When you activate the same PA or Technique three times in a row, or hold the button to activate a PA with a continuous attack for a certain amount of time, PP is recovered and Max PP is temporarily increased. Additionally, one extra attack is stocked which will be unleashed when your next attack lands.

tip
  • This effect has a 20 seconds cooldown.

iconBlitz Decay Rounds

After activating an After Blast, the first Normal Attack to hit an enemy will weaken the surrounding enemies. Your damage dealt to weakened enemies will increase and additional attacks will occur when your attacks hit them. Potency increases based on distance will always be maximized for attacks to these enemies.

Additional AttacksAdditional Attack PotencyTotal Potency
3 hits each follow-up attack2 each hit180 from 90 hits or 30 follow-up attacks

iconCeleste Specifics

After Blast PotencyCeleste Flawless PotencyCeleste Reiteration Potency IncreaseTrigger Attack PotencyTrigger Attack Cooldown ReductionBlast Echo Requirement Reudction
27004205% for 30 seconds330600 Down Factor600 Down Factor

iconCeleste Flawless

Negate enemy attacks and reduce damage from some attacks when you: begin charging a non-Weapon Action attack, use an active skill that consumes a gauge/Focus Gauge, or use a Technique with a deployed Talis. If an attack is negated, damage is reduced, or an attack is evaded with an active skill during this effect, an extra attack is stocked for your next attack.

tip
  • This effect has a 20 seconds cooldown.
  • This also seems to work with uncharged versions of attacks, in our case with the Normal Attack 1 to 3.

iconCeleste Reiteration

After activating an After Blast, the first active skill used that consumes a gauge or Focus Gauge will increase damage dealt for a certain period. The gauge or Focus Gauge consumed with that skill will recover a certain amount, and the skill's cooldown will be reduced.