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Animation Canceling

You can cancel out most Gunblade PAs and Actions early with a Step Dodge- or Weapon Action input. This means you can increase your DPS while gaining PP making Slug Shot way less appealing. You can read more about the problem with Slug Shot in Mechanics Breakdown

warning
  • No input delay or human error is assumed.
  • When the description of the cancel includes the word “safely”, it means that it is impossible to mistime since the earliest time to cancel is the same as the attack hit timing.
  • For more information about the timings please refer to Frame Data.

sFS12>WA123

Canceling Stay Arts Flowing Sirius Stage 1 and 2 into Weapon Action Stage 1 to 3 has the highest DPS for enemy downtime outside of Unleashed Rage and Gunblade Focus Over Drive Finisher. Reduces PP Cost but builds Rage at a slower rate than just chaining Stay Arts Flowing Sirius Stage 1 and 2. It also takes longer so make sure the time window is big enough so you can connect the last hit of the PA when chaining them.

tip
  • You can safely cancel after 2.85 seconds.
PotencyTime (s)PP CostFocusRageFocus/sRage/sF0 DPSF5 DPSOD DPS
15103.883623.211308389433453

StepC WA>Chain

Repeating Step Couter Weapon Action is stronger than chaining Blade Counter Normal Attack together, which makes this the go to option for a lingering hitbox as long as you can reach your enemy.

tip
  • You can safely cancel after 0.82 seconds.
PotencyTime (s)PP CostFocusRageFocus/sRage/sF0 DPSF5 DPSOD DPS
5500.82-4183889671747782

StepC WA>WA123

Using Weapon Action Stage 1 to 3 after a Step Counter Weapon Action increases the total potency of the counter and recovers some additional PP.

tip
  • You can safely cancel after 0.82 seconds.
PotencyTime (s)PP CostFocusRageFocus/sRage/sF0 DPSF5 DPSOD DPS
8801.85-12243655475528554

BC WA>WA123

Canceling Blade Counter Weapon Action after the sixth hit into a Weapon Action Stage 1 to 3 increases the total potency of the sequence by elimnating the endlag of the animation.

danger
  • This is unsafe and you can end up canceling early resulting in a loss of potency.
  • The perfect timing for the cancel is at 1.92 seconds.
VariationPotencyTime (s)PP CostFocusFocus/sF0 DPSF5 DPSOD DPS
WA1>BCWA>WA12313402.95-161627454505529
WA2>BCWA>WA12313702.81-161730487542568
WA3>BCWA>WA12314903.02-181830494550576

sRR>StepC WA

Canceling Stay Arts Reaping Regulus into a Step Counter Weapon Action is fastest way to build Focus and Rage in a small time window.

danger
  • This is unsafe and you can end up canceling early resulting in a loss of potency.
  • The perfect timing for the cancel is at 0.42 seconds.
PotencyTime (s)PP CostFocusRageFocus/sRage/sF0 DPSF5 DPSOD DPS
7851.441022.57.57816545607636

sWR>StepC WA

You can cancel out of Stay Arts Waving Rigel with a Step Dodge input super early meaning this has amazing DPS when you can make use of the small time window.

tip
  • You can safely cancel the PA at 0.18 seconds.
PotencyTime (s)PP CostFocusRageFocus/sRage/sF0 DPSF5 DPSOD DPS
7051.211203.98310588654685