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iconSlugshot

The skill would not be bad by itself, however since we are able to deal damage with our Weapon Action, the skill is in a rather sorry state.

This is a fundamental issue because the game handles Slug Shot like a PA which makes it unable to cancel another PA unlike the Weapon Action which then leads to the following drawbacks:

I made a table comparing a few different scenarios with Stay Arts Flowing Sirius Stage 1 and 2 which has a Weapon Action cancel time of 0.25 seconds and Stay Arts Shifting Spica which has a Weapon Action cancel time of 0.1 seconds.

VariationPotencyTime (s)PP CostFocusRageFocus/sRage/sF0 DPSF5 DPSOD DPS
sFS12>Slug Shot13503.613419.711279374416436
sFS12>WA12315103.883623.211308389433453
sSS>Slug Shot3851.1115.60.7252347386404
sFS12>WA1235451.5339.10.7301355396414

This table already makes Slug Shot look bad in terms of damage but it actually does not even account for the fact that Weapon Action Stage 3 can be used to counter. So let us look at a counter scenario.

VariationPotencyTime (s)PP CostFocusRageFocus/sRage/sF0 DPSF5 DPSOD DPS
sFS12>Slug Shot>BCWA23605.782629.711266408454476
sFS12>WA123>BCWA24705.683032.211286435484507