Slugshot
The skill would not be bad by itself, however since we are able to deal damage with our Weapon Action, the skill is in a rather sorry state.
This is a fundamental issue because the game handles Slug Shot like a PA which makes it unable to cancel another PA unlike the Weapon Action which then leads to the following drawbacks:
- lower DPS than using Weapon Action Stage 1 to 3 after a PA
- lower DPS than using another PA like Stay Arts Shifting Spica or Stay Arts Waving Rigel instead
- does not build Rage which makes using a PA instead more appealing
- only restores 2 more PP than Weapon Action Stage 1 to 3
- only has 3 more range than Weapon Action Stage 1 to 3
I made a table comparing a few different scenarios with Stay Arts Flowing Sirius Stage 1 and 2 which has a Weapon Action cancel time of 0.25 seconds and Stay Arts Shifting Spica which has a Weapon Action cancel time of 0.1 seconds.
| Variation | Potency | Time (s) | PP Cost | Focus | Rage | Focus/s | Rage/s | F0 DPS | F5 DPS | OD DPS |
|---|---|---|---|---|---|---|---|---|---|---|
| sFS12>Slug Shot | 1350 | 3.61 | 34 | 19.7 | 11 | 27 | 9 | 374 | 416 | 436 |
| sFS12>WA123 | 1510 | 3.88 | 36 | 23.2 | 11 | 30 | 8 | 389 | 433 | 453 |
| sSS>Slug Shot | 385 | 1.11 | 1 | 5.6 | 0.7 | 25 | 2 | 347 | 386 | 404 |
| sFS12>WA123 | 545 | 1.53 | 3 | 9.1 | 0.7 | 30 | 1 | 355 | 396 | 414 |
This table already makes Slug Shot look bad in terms of damage but it actually does not even account for the fact that Weapon Action Stage 3 can be used to counter. So let us look at a counter scenario.
| Variation | Potency | Time (s) | PP Cost | Focus | Rage | Focus/s | Rage/s | F0 DPS | F5 DPS | OD DPS |
|---|---|---|---|---|---|---|---|---|---|---|
| sFS12>Slug Shot>BCWA | 2360 | 5.78 | 26 | 29.7 | 11 | 26 | 6 | 408 | 454 | 476 |
| sFS12>WA123>BCWA | 2470 | 5.68 | 30 | 32.2 | 11 | 28 | 6 | 435 | 484 | 507 |