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iconSlugshot

With the Patch from 04/01/2026 Slug Shot is now a core skill of Slayers since the first time used during Gunblade Focus Extra Drive turns it into a massive burst damage skill.

Make sure to only use the Super version during Gunblade Focus Extra Drive because within the duration of this active skill the damage of Relentless Blade is boosted which Slug Shot is unable to make use of.

Outside of the Shifting Spica Customization 1 it is still not optimal to use since we are able to deal damage with our Weapon Action which is capable of canceling the endlag of a majority of PAs. Check out the relevant Animation Cancels here.

This is a fundamental issue because the game handles Slug Shot like a PA which makes it unable to cancel another PA unlike the Weapon Action which then leads to the following drawbacks:

I made a table comparing a few different scenarios with Stay Arts Flowing Sirius Stage 1 and 2 which has a Weapon Action cancel time of 0.25 seconds and Stay Arts Shifting Spica which has a Weapon Action cancel time of 0.1 seconds.

VariationPotencyTime (s)PP CostFocusRageFocus/sRage/sF0 DPSF5 DPSOD DPS
sFS12>Slug Shot14403.613419.711279399444465
sFS12>WA12316053.883623.211308413460482
sSS>Slug Shot4051.1115.60.7252365406425
sSS>WA1235701.5339.10.7301372414433

This table already makes Slug Shot look bad in terms of damage but it actually does not even account for the fact that Weapon Action Stage 3 can be used to counter. So let us look at a counter scenario.

VariationPotencyTime (s)PP CostFocusRageFocus/sRage/sF0 DPSF5 DPSOD DPS
sFS12>Slug Shot>BCWA24655.782629.711266426475497
sFS12>WA123>BCWA25655.683032.211286451502526