Subclasses#
Recommended#
Important
These Skill Trees only show the absolutely required skills, the remaining Skill Points can and should be spend according to personal preference.
Slayer/Bouncer#
If the enemies you are fighting have breakable parts, or you need to get downs quicker, then the Bouncer subclass is your go-to. Partial Destroy Advantage increases the damage you deal by 1% for each part broken on an enemy (and also reduces damage taken by 2%). This stacks up to 3 times! Defeat Amplifier increases Physical and Elemental Down Factor by 15%, allowing you to get faster downs.
Slayer/Force#
Force is the best subclass for mobbing thanks to Eradication PP Gain which restores PP for each nearby enemy defeated. It is not as useful for bossing, but it does still help by providing increased natural PP recovery (from PP Recovery Boost) and the ability to very quickly restore PP using the PP Conversion skill at the cost of some HP.
Slayer/Techter#
Increases Photon Blast accumulation rate by 20% when you are near a boss thanks to Awake Aile. Weak Element Amplifier further boosts Photon Blast accumulation rate by 20% if your attacks’ element matches the elemental weakness of your enemies, which applies when using an elemental weapon. Techter subclass is great for bossing because it allows you to generate Photon Blasts faster which could be helpful in fights where you do not have the Photon Blast ready in time or in longer fights it could even give you an additional Photon Blast. Synergizes well with weapons that come with Potentials that further increase Photon Blast accumulation.
Slayer/Fighter#
Increases damage dealt and active PP regeneration on downed enemies thanks to Defeat Advantage and Defeat PP Recovery. However, these bonuses only apply to Physical and Elemental downs and do not apply during Breaks or special downs that occur from breaking specific parts of some enemies. This option is only for when all of the above-mentioned subclass benefits are not coming into play.