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Mechanics Breakdown

Breaking down mechanics of the Slayer class for a better understanding.

iconGunblade Focus Quick Recharge

With the Patch from 06/07/2023 came a new Slayer Class skill which might sound good at first but looking further into it might not be worth your skill point.

Before we get into the pros and cons of the skill let us create a scenario in which we can compare the buildup with and without the skill.

500 Focus is needed to reach Gunblade Focus Level 5 and while attacking boss enemies our Gunblade Focus generation is 5 times the original Gunblade Focus value of our attacks.

In this example I will just chain a bunch of Stay Arts Flowing Sirius Stage 1 to 2 together until we reach Gunblade Focus Level 5.

Time to do the math without using the skill first. I will round the amount of times required to use the skill to approach an in game scenario.

Without using the skill it takes us around 7 of these or 21.7 seconds.

14.25=71500/71=7.042253521137/3.10=21.714.2*5 = 71 500/71 = 7.04225352113 7/3.10 = 21.7

With using the skill it would take us around 6 of these or 18.6 seconds.

(14.25)1.2=85.2500/85.2=5.8685446009463.10=18.6(14.2*5)1.2 = 85.2 500/85.2 = 5.86854460094 6*3.10 = 18.6

The above example is a 14% difference since we are not able to make use of the 20 second buff duration in a scenario in which the enemy does not move.

  • The skill is not active at the start of a fight.
  • The skill does not help us when we lose Gunblade Focus to any other means than using Gunblade Focus Overdrive Finisher.
  • Buff duration has to be fully utilized, every second of not making use of the skills buff duration decreases the impact it has.
  • Killing an enemy with Gunblade Focus Overdrive Finisher will also cause us to lose some buff duration since in most cases there will be a small delay until we fight the next enemy.
  • We usually build and want to build Gunblade Focus when an enemy is able to move so using Counters will shrink the difference in time even more.
  • The skill does not help if you happen to use your Photon Blast right after using Gunblade Focus Overdrive Finisher.

iconGunblade Focus Gauge Amplifier

The reason why we do not put more than one point into that skill is because it can cause diminishing returns.

For example if you use a Supercharged Normal Attack into a Step Counter Weapon Action you will generate less Gunblade Focus with the skill at Level 5 than at Level 1.

Using the skill at Level 1 will generate 232.5 Gunblade Focus. (651.5)+(901.5)=232.5(65*1.5)+(90*1.5) = 232.5

Using the skill at Level 5 will generate 220 Gunblade Focus. (652)+90=220(65*2)+90 = 220

The above example was taken from ものさし.

iconSlugshot

The skill would not be bad by itself, however since we are able to deal damage with our Weapon Action, the skill is in a rather sorry state.

This is a fundamental issue because the game handles Slug Shot like a PA which makes it unable to cancel another PA unlike the Weapon Action which then leads to the following drawbacks:

I made a table comparing a few different scenarios with sFS12 which has a Weapon Action cancel time of 0.25 seconds and sSS which has a Weapon Action cancel time of 0.1 seconds.

VariationPotencyTime (s)PP CostFocusRageFocus/sRage/sF0 DPSF5 DPSOD DPS
sFS12>Slug Shot13503.613419.711279374416436
sFS12>WA12315103.883623.211308389433453
sSS>Slug Shot3851.1115.60.7252347386404
sFS12>WA1235451.5339.10.7301355396414

This table already makes Slug Shot look bad in terms of damage but it actually does not even account for the fact that Weapon Action Stage 3 can be used to counter. So let us look at a counter scenario.

VariationPotencyTime (s)PP CostFocusRageFocus/sRage/sF0 DPSF5 DPSOD DPS
sFS12>Slug Shot>BCWA23605.782629.711266408454476
sFS12>WA123>BCWA24705.683032.211286435484507